A position appears after the first positive, integrity-checked observation. Rankings refresh within one minute.
Online integrity: No anomalies detected.
Recorded coverage: 10.4% · 30 days. Availability describes recorded checks, not gaps in monitoring.
Score is estimated player-hours over 30 days. More verified activity earns a higher position. Missing or suspicious observations and reported bots add no points.
Server online
Player counts over time
Average online
—
Peak online
—
Online history is collecting
The graph appears as new player data arrives.
09.11.2026 12:12 — 10.11.2026 12:12 UTCBots — dashed line
Gaps mean no data. Counts are reported by the game server.
Average online
1.8
Peak online
6
28211470
03.1105.1107.1108.1110.11
03.11.2026 12:12 — 10.11.2026 12:12 UTCBots — dashed line
Gaps mean no data. Counts are reported by the game server.
Average online
1.0
Peak online
8
28211470
11.1019.1026.1003.1110.11
11.10.2026 12:12 — 10.11.2026 12:12 UTCBots — dashed line
Gaps mean no data. Counts are reported by the game server.
Average online
1.0
Peak online
8
28211470
12.0804.0926.0919.1010.11
12.08.2026 12:12 — 10.11.2026 12:12 UTCDaily averages and recorded peaksBots — dashed line
Gaps mean no data. Counts are reported by the game server.
Ranking movement
Global position · 30 days
— 24 hours
#2052#2613#3174#3735#4296
11.1019.1026.1003.1110.11
Higher means a better position. The 90-day view uses daily closing positions; shorter views use hourly observations. Markers show changes between observations; the badge compares with 24 hours ago. Gaps are not filled.
When to play
Patterns from the last 30 days, without reported bots
Peak hour
17:00–18:00
Active, with room to join
—
Hours observed
63 / 720
00—
01—
02—
030.0
040.2
050.0
060.5
071.1
081.0
091.8
102.0
111.6
121.6
131.2
140.7
152.0
161.4
172.0
18—
19—
20—
21—
22—
23—
At least 3 different days are needed for each hour. Best hours have an active crowd and average occupancy below 85%. These are observed patterns, not a guarantee of available places. UTC.