Deathmatch CS 1.6 servers
Compare maps, reported players and available places.
- Servers
- 401
- Online
- 388
- Players without bots
- 2752
- Maps
- 169
Results 401
| Server name | Address | Players | Map | Mode | Status |
|---|---|---|---|---|---|
51.89.78.39:27015 | 29/32 | de_dust2 | Deathmatch | Online | |
51.89.19.127:27015 | 30/32 | de_dust2 | Deathmatch | Online | |
81.181.244.6:27015 | 29/32 | de_dust2 | Deathmatch | Online | |
31.56.47.188:27015 | 30/32 | de_dust2 | Deathmatch | Online | |
46.174.52.119:27015 | 31/32 | de_russia_2x2 | Deathmatch | Online | |
185.206.151.185:27050 | 29/32 | de_dust2 | Deathmatch | Online | |
95.31.21.158:27035 | 30/32 | de_aztec_assault | Deathmatch | Online | |
95.31.21.158:27016 | 30/32 | de_oriental | Deathmatch | Online | |
95.31.21.158:27018 | 30/32 | de_dust2_cz | Deathmatch | Online | |
95.31.21.158:27015 | 30/32 | de_mini_mill | Deathmatch | Online | |
95.31.21.158:27031 | 30/32 | de_inferno_winter | Deathmatch | Online | |
95.31.21.158:27033 | 30/32 | cs_assault2011_snow | Deathmatch | Online | |
185.206.151.185:27051 | 29/32 | cs_1337_assault | Deathmatch | Online | |
95.31.21.158:27017 | 30/32 | css_dust2x2_go | Deathmatch | Online | |
212.81.57.2:27015 | 28/32 | de_aztec2008 | Warcraft 3 | Online | |
45.235.98.52:27038 | 25/32 | de_nuke | Deathmatch | Online | |
135.125.212.28:27015 | 26/32 | de_zook | Warcraft 3 | Online | |
46.174.48.190:27015 | 27/32 | de_nuke | Deathmatch | Online | |
185.143.177.14:27004 | 26/32 | de_inferno | Deathmatch | Online | |
79.143.20.203:27041 | 27/32 | de_dust2 | Deathmatch | Online | |
212.87.213.3:27016 | 26/32 | cs_1337city_assault | Deathmatch | Online | |
81.181.244.16:27015 | 24/32 | fy_buzzkill | Deathmatch | Online | |
162.19.172.145:27015 | 28/32 | de_dust2 | Deathmatch | Online | |
81.181.244.12:27015 | 28/32 | de_dust2 | Deathmatch | Online | |
178.63.182.108:27015 | 18/32 | de_dust2 | Deathmatch | Online |
Players exclude reported bots. Ranking counts checked player-hours over 30 days; missing or suspicious observations add no points. Read our methodology.
Playing Deathmatch
Fast respawns make Deathmatch useful for aiming practice. Respawn rules and weapon menus vary between servers.
How these servers are classified
Modes are detected from the server name, game description, map and public settings, or selected by a verified owner or administrator. Compatible modes can be combined. The source is shown on each server page; check the community rules for exact gameplay settings.