CS 1.6 servers in United States
Filter servers by estimated hosting country.
- Servers
- 234
- Online
- 204
- Players without bots
- 687
- Maps
- 118
Results 234
| Server name | Address | Players | Map | Mode | Status |
|---|---|---|---|---|---|
23.175.40.99:27016 | 0/202 bots | deathrun_arctic | Deathrun | Online | |
68.183.111.127:27015 | 0/12 | cs_assault | Classic / Public | Online | |
45.126.208.14:27015 | 0/32 | cs_siege | Classic / Public | Online | |
23.26.135.137:27016 | 0/13 | de_dust2 | Mix / competitive | Online | |
86.38.216.150:27016 | 0/32 | zen_cinco | Capture the Flag | Online | |
161.129.183.128:22000 | 0/12 | de_dust2 | Mix / competitive | Online | |
74.91.115.72:27015 | 0/32 | cs_assault | Classic / Public | Online | |
23.26.135.14:27017 | 0/323 bots | gg_ng_hyperblast | GunGame | Online | |
45.126.210.210:27015 | 0/16 | de_dust2 | Mix / competitive | Online | |
161.129.183.128:22009 | 0/32 | de_dust2 | Mix / competitive | Online | |
23.26.135.150:27051 | 0/32 | ze_house_v2 | Zombie Escape | Online | |
149.104.75.11:27186 | 21/32 | de_dust2 | Classic / Public | Online | |
23.108.55.13:27045 | 0/8 | cs_747 | Classic / Public | Online | |
38.60.242.220:27045 | 29/32 | cs_office | Classic / Public | Online | |
38.60.242.220:27061 | 21/32 | fy_snow | Classic / Public | Online | |
130.94.19.232:27015 | 26/32 | de_train | Call of Duty mod | Online | |
38.60.241.112:27102 | 25/32 | cs_assault | Call of Duty mod | Online | |
38.60.241.112:27326 | 22/32 | de_nuke | Classic / Public | Online | |
149.104.76.226:28224 | 24/32 | aim_map | Mix / competitive | Online | |
38.54.57.5:27221 | 30/311 bots | fy_snow | Classic / Public | Online | |
38.60.250.9:27453 | 21/32 | de_inferno | Zombie | Online | |
130.94.19.57:27119 | 28/32 | cs_assault | Classic / Public | Online | |
172.233.181.85:27015 | 32/32 | cs_siege | Classic / Public | Online | |
147.185.221.231:43500 | 0/3210 bots | cs_assault | Classic / Public | Online | |
38.60.134.34:27313 | 26/32 | de_dust2 | Classic / Public | Online |
Players exclude reported bots. Ranking counts checked player-hours over 30 days; missing or suspicious observations add no points. Read our methodology.
Location and connection quality
Country is estimated from the server IP address and can be corrected by a site administrator. IP geolocation is approximate and does not establish the community language or your latency. Compare your in-game ping after connecting.